The “Gammopoly – The game of life for adult education” project is a strategic partnership project in the field of adult education, developed by a consortium of 5 European organizations from Romania, Italy, Portugal, Spain and Poland over a period of 20 months. The main objective is to facilitate adults’ access to innovative methods of non-formal education, through which they can develop key competencies and life skills for better integration into the labor market, which is increasingly focused on technology and continuous training.
The project arises from the need for adults to be continually focused on their personal, professional and family development, so that they can make healthy decisions for their lives. Another important need is that of adult education specialists, who do not have very extensive tools for the personal development of adults, including the development of social skills, competencies and key skills for a healthy lifestyle. To respond to these needs and problems, the 5 organizations proposed a new intellectual production – a board game called Gammopoly, including a methodology for working in the field of adult education and a website through which to promote this type of non-formal education tool. In addition, the toolkit contains recommendations for professionals working with people in difficulty (such as disabilities, refugees, migrants, people with lower socioeconomic status).
International Partners
– AICSCC – Gamma Institute – Romania
– CEIPES -International Centre for the Promotion of Education and Development – Italy
– Aspaym Castilla y Leon – Spain
– IAiRS – Poland
National Partners
– Municipality of Beja
– Portuguese Institute of Sport and Youth
Cofounded
– Erasmus +, reference number: 2019-1-RO01-KA204-063821
The main activities of GAMMOPOLY project
Initial meeting of the representatives of the partner organizations: 1 per partner country. This first stage was carried out during the 4 months of the project by the researchers from the 5 project teams. The following topics were documented: the phases of the family life cycle, the life skills and abilities needed for the transition and adaptation to the next phase of life. In addition, the most effective non-formal learning methods in the field of adult education and the specific dynamics of this target group were studied in order to integrate the GAMMOPOLY game.
It is the most labor-intensive stage in the development of this intellectual product and was carried out over 5 months, involving several members of the project team. all the partner countries. The game is in English and has also been translated into the mother tongues of the partner countries to facilitate the participation of adults from different backgrounds who don’t necessarily know English. For this stage, the partners worked together to arrive at a final format regarding the structure, the materials used, the symbols, the content of the cards and the instructions.
It took place over 5 months of the project, and each partner organization organized 10 sessions of GAMMOPOLY (5 in the boardgame version, 5 in the workshop version), with a minimum of 15 participants/session. At the end of the sessions there was a debriefing (the self-debriefing and the facilitator’s version), and the participants gave feedback on the impact the game had had on them. The test participants were selected by open call, by age category. No other conditions or separation criteria were applied, but adults with reduced opportunities and those from different socio-economic and cultural backgrounds were taken into account.
It was done during the 3 months of the project – a period in which the feedback from the participants and the trainers/experts and volunteers who took part in the tests was analyzed.
“GAMMOPOLY: The Game of Life” is a board game based on the systemic theory of the phases of the family life cycle, which considers that each person/family goes through successive phases of development throughout life and in the transitions from one phase to another. Each person/family is challenged to acquire certain skills, life skills, etc. in order to cope with difficult situations and adapt to the new phase of development.
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